Projects / DESKTOP THEATER
DESKTOP THEATER, 1997-2002
Internet Street Theater (1997-2002)
Co-Creator
(w/Lisa Brenneis and Desktop Theater troupe)
›› Director, Producer, Performer, Graphic designer, Programmer ››
ARTIST’S STATEMENT
Created with Lisa Brenneis over 5 years, Desktop Theater was an early experiment in networked performance. Along with the Desktop Theater Troupe, we created more than 40 live and "doubly-live" web-based performances, including "waitingforgodot.com" and the 3 act, 11 person, 4 time zone production "Santaman's Harvest."
DESKTOP THEATER is an ongoing series of live theatrical inventions.
DESKTOP THEATER is made whenever intentional theater-like activity wafts through the layers of unintentional drama and surreal banality encountered in online visual chat rooms.
Street theater for the new Downtown.
In this shared cartoon arena, we are simultaneously static, and in motion; hidden, yet pictured; silent, yet speaking; alone, yet crowded into a small space.
What lures Desktop Theater back to this place again and again?
The opportunity to slip between the cracks of belief and disbelief, to pry ourselves off detachment for this short time before All-Knowingness returns with its constant companion Whatever.
-Adriene Jenik and Lisa Brenneis, DESKTOP THEATER MANIFESTO
The first Desktop Theater production was an adaptation and performance of Samuel Beckett's well-known drama "Waiting for Godot" in an internet chat environment. That early experiment involved a virtuosic triggering of quick key expressions and the cutting and pasting of text from a word processing program in well-paced intervals.
Since then we compressed several other written works, as well as developing original material for a growing international troupe of actors (including Nancy Reilly-McVittie, John Rouse, Elia Arce, Helen Varley Jamieson, and Jack Waters).
Avatar-based improvisations represented the next step in our theatrical inventions. Each of these improvisations was spawned by an initial idea which led to a fast and furious avatar production session, and culminated in an "outing," ending with an analysis of what occurred.
At times we were both "in" on the concept. At other times, one of us instigated a narrative scenario & the other following along. In many instances our presence provoked passionate discussions of online performativity, identity and ethics.
Each of these interventions began with the question, "What would happen if we...?"
Desktop Theater Activities represent alternative models for online play. They are inspired in equal parts by the crude, yet wondrously customizeable Palace software environment, and our lifelong enjoyment of poetry, symbolism, and ritual.
Poetry is at the core of the ActiveVerse experiments. The SPAM poems, performed in the back alleys and hallways of the Genetically Enhanced Palace, are a method of critically and pleasureably recycling digital junkmail.
During 2000-2001, Desktop Theater introduced our practice through workshops into classrooms and community centers throughout Southern California. At Cal State University, San Marcos, UCIrvine, UC San Diego, San Diego High School, and REACH LA, we encouraged young artists and writers to work collaboratively and produce public performances and social interventions.